Wednesday, June 29th, 2011, I took a trip to Moonlight Beach in Encinitas, California.
Moonlight is one of my absolute favorite beaches. Even in the summer, just a little south of the main beach, you feel almost isolated--as you can see from the photo I took on that day.
My family frequently took walks on this beach, and it was on this beach where I decided to start developing my webcomic, Suihira: The City of Water. I was 19 years old, and in an artistic rut.
I was an art student studying to become some sort of artist in the entertainment industry. I knew I had to study hard to become a brilliant artist studios would be eager to hire. Despite this direction I believed I was headed in my artistic journey, I felt lost.
Earlier that year, my partner showed me the film South Park: Bigger, Longer & Uncut. I haven't been exposed to South Park much growing up for many obvious reasons, but that viewing came at the right time. South Park is famous for its crude visual style, but witty writing. I had thought my worth as an artist was in how well I could draw. Before me, was a film with simulated construction-paper cutout of simply designed characters that I was fully invested in. I realized then and there that story and writing mattered more than the art. That shattered my entire world.
I was still lost, but I found escape in these characters. In school, I was studying my foundations in art while in my notes and in the small amount of free time I had, these simply designed characters appeared.
I was an art student studying to become some sort of artist in the entertainment industry. I knew I had to study hard to become a brilliant artist studios would be eager to hire. Despite this direction I believed I was headed in my artistic journey, I felt lost.
Earlier that year, my partner showed me the film South Park: Bigger, Longer & Uncut. I haven't been exposed to South Park much growing up for many obvious reasons, but that viewing came at the right time. South Park is famous for its crude visual style, but witty writing. I had thought my worth as an artist was in how well I could draw. Before me, was a film with simulated construction-paper cutout of simply designed characters that I was fully invested in. I realized then and there that story and writing mattered more than the art. That shattered my entire world.
I was still lost, but I found escape in these characters. In school, I was studying my foundations in art while in my notes and in the small amount of free time I had, these simply designed characters appeared.
Texture study of water done in graphite for my introductory drawing course (left) and various drawings of South Park characters, including versions of myself and my best friend in college (right).
I didn't need to worry about perfect rendering, proper anatomy, value organization, any rules of art academia when I drew these characters. I was simply having fun.
There's a heated debate in art academia about fanart. These days, because of social media and the abundance of cases in which fanart got people jobs in the industry, fan art won the battle. But in the early 2010s, fanart was on the losing end in academia. I've seen classmates leave class and never return after our professors would do the "Don't do fanart" speech. My drawings felt extra taboo, which made them more fun.
My illustration professor did take notice.
There's a heated debate in art academia about fanart. These days, because of social media and the abundance of cases in which fanart got people jobs in the industry, fan art won the battle. But in the early 2010s, fanart was on the losing end in academia. I've seen classmates leave class and never return after our professors would do the "Don't do fanart" speech. My drawings felt extra taboo, which made them more fun.
My illustration professor did take notice.
Moonlight Beach, Encinitas, California--still that same day.
I looked up to my Illustration Professor. Her art was beautiful, and she did industry jobs I could only dream of doing at the time. She was at the beach that day, and I was excited to see her outside of school.
We chatted about how much we loved this beach, talked about art, and eventually the subject of my South Park art came up. She had liked the show as well, and was amused at my fanart--but she had concerns she wanted to express to me.
"Oh, don't worry," I reassured her. "I only draw South Park in my free time. It's so simple and fun to draw. I don't let it get in the way of my studies."
"Why not make your own characters that are simple and fun to draw?" she asked me.
I didn't answer. I paused. I'm not even sure I remember the rest of that conversation. As much as I will defend an artists' right to draw fanart--she was right. Why don't I make my own characters that are fun to draw?
I'm not sure if it was that day or sometime later, but I came home and put pen to paper in a fresh, new sketchbook, and started drawing some designs, seeking simplicity and fun--not flexing any technical skill. I learned that was no longer important to me.
I looked up to my Illustration Professor. Her art was beautiful, and she did industry jobs I could only dream of doing at the time. She was at the beach that day, and I was excited to see her outside of school.
We chatted about how much we loved this beach, talked about art, and eventually the subject of my South Park art came up. She had liked the show as well, and was amused at my fanart--but she had concerns she wanted to express to me.
"Oh, don't worry," I reassured her. "I only draw South Park in my free time. It's so simple and fun to draw. I don't let it get in the way of my studies."
"Why not make your own characters that are simple and fun to draw?" she asked me.
I didn't answer. I paused. I'm not even sure I remember the rest of that conversation. As much as I will defend an artists' right to draw fanart--she was right. Why don't I make my own characters that are fun to draw?
I'm not sure if it was that day or sometime later, but I came home and put pen to paper in a fresh, new sketchbook, and started drawing some designs, seeking simplicity and fun--not flexing any technical skill. I learned that was no longer important to me.
In these early designs of the character Dija, the South Park influence is pretty apparent.
My interest in South Park dropped fairly quickly thereafter, and soon, I was invested in this world I was slowly bringing to life. I had complete control. Complete freedom from the pressure of academic art, my future, career, and intellectual property.
The following year was full of art from my own characters. They filled sketchbooks and space on my hard drive.
The following year was full of art from my own characters. They filled sketchbooks and space on my hard drive.
Drawings of these characters from November 2011. All of whom eventually became the main characters of Suihira: The City of Water.
The next year, in October 2012, I made an illustration of Dija meeting with the water Goddess Akia, taking the form of an orca.
On June 16th, 2021, 9 years later, that moment was presented in context in what eventually became my full-time job, drawing the comic for Suihira.
It's incredible how everything has come full circle.
Ten years later... what now?
It is ironic that my efforts to find relief and leisure from school work became my career. I love working on the comic to pieces and I'm so grateful and happy it is where it is today. In the near future, I will be working on releasing a volume of the comic for people to enjoy, and I will write the rest of the comic over the summer.
I'm 29 now, and the irony of my leisure becoming my job has left me without leisure once more. What's especially funny, is that I've found that academic art has found itself back into my life via leisure. I signed up for my first art class since college this summer, and I aspire to be competent in painting outdoors when I travel.
I'm 29 now, and the irony of my leisure becoming my job has left me without leisure once more. What's especially funny, is that I've found that academic art has found itself back into my life via leisure. I signed up for my first art class since college this summer, and I aspire to be competent in painting outdoors when I travel.
Maybe in ten years, I will be happily drawing comics and painting scenes from my travels.